It's time to discuss how the Launch went for Crowfall. Pros, cons, where their population numbers are hitting, how the first GvG campaigns are doing, and what to expect going forward.
Launch day for Crowfall for the first around 8 hours until later into the day seemed eerily smooth, a lot of people were expecting something to go wrong at some point. There was up to four thousand players in the servers and the zones for starting the game were running completely smooth. It was an amazing, unforgettable experience seeing hundreds of new faces and guild tags spread out across God Reach. Crowfall is an addicting brand new experience as an MMORPG, and I think many of those new players discovered that.
In the afternoon while I was actually streaming on the CrowfallGame channel that was when the game met its first maintenance down time. The Crowfall Servers were getting DDOSed and while working with their AWS partners Crowfall Developers took the servers down for 3-4 hours before they were up and running smooth for the rest of the day. They had some website problems and problems with their store when purchasing the game for some players that seemed to be ironed out as well by the end of the day.
Since launch, Crowfall has been able to hit return peaks of about 3000 players. The question a lot of people have for this game is will the population big enough to support it. From what I know and can tell, the game can absolutely support itself and its servers with the current population it has to keep the servers open and running. However, I think the game will have to aim for more population to keep the dynamic feeling of politics amongst the playerbase. A problem Crowfall had in Alpha and Beta, is that the politics within a campaign would start to become stale. You can fit 1200 people inside of a campaign world as of right now. So if we have 3000 players playing right now, they'd have to be spread across the three current campaign worlds we already have. This at first glance seems fine, filled in servers with a good population. But as of right now, all of those players do not actively at once play inside of the campaign worlds. What this will cause is a feeling of stale politics. Crowfall campaigns can feel so good because they are dynamic and constantly changing. What the feeling of stale politics causes is a feeling of a more static campaign world, without a lot of options. You end up fighting the same guilds over and over, or the same alliances. You end up with all of the same options over and over again for the politics within the campaign that you want to be dynamic, that end up feeling static. Right now, because of launch, Crowfall still feels plenty Dynamic. But we are definitely on the edge of having some static feeling politics if we lose population.
Dregs Guild vs Guild campaigns have kicked off with three different servers, a US East, US West, and European server. US East being the most populated, US West behind that, and then the EU server. At the beginning, they had only a US East and EU dregs but after zone caps and queue times were hitting to much in the small 5 zone dregs they released, they opened up the US West servers. Lots of players have been saying they would have preferred one dregs server with lots of more zones, I don't think I would have minded this option, but the current campaigns don't feel bad how they are now. Currently, US East has the most competition with the most guilds spread across the server, US West is already starting to see dominant factors in their campaign like Valeria and Executioners, and the EU Campaign is as always the smallest campaign.
Thanks for reading.